“Obviously we were all very happy to be able to get the license, be a part of the WWE universe, bring on a new team, and still get a game done in the midst of what was an absolute disaster,” Little said. “So the fact we were able to get WWE 2K14 done is a testament to everybody who was involved in that project.”
“It’s a partnership between the two of us,” Little said. “In a lot of areas in the game, yes, we’re the one fronting that up. But it’s still very much a partnership.
“Yuke’s has a very long history of making this game, and some people would tell you it’s good and bad, but they have a lot of expertise and knowledge about making WWE wrestling games,” he said. “My job is to find a way to pull the best out of both groups.”
“We’re not a fighting game featuring WWE superstars … At no point do I think we’ll get it to be quite the same as a broadcast, just because of the scripted nature of the event, especially between two humans,” he said. “The choreography that goes on in a match in the WWE is a very different thing than what we’ll be able to replicate. But what we will be able to bring to life is that opportunity to have that experience. So if you want to use the ring psychology of a wrestler, the match will play out like a normal wrestling match should.”
RFVideo.com is releasing a new Jim Cornette shoot interview DVD, and you can check out the trailer for the release below: